I’ve been thinking about tinkering something again. A nice little game to work on from scratch. I think it’s a chance for me to get a whole experience of development and publishing. I hope I can delve more about game development from it. So, hey, why not? Let’s build something for fun again!
I’d like to make a game about sliding puzzle game. But why sliding puzzle game? It’s a famous and simple game. The game is not unique in mechanic. Only pushing the blocks to empty spot. By maintaining this simplicity I can explore more about juiciness and polishing stuffs. And of course, get things done. Heehee. *looking through the pile of abandoned projects*
I have broken down some of the steps for this game development. It’s a combination of research, development, and publishing in one. Check this out
Research on coding stuffs:
- Draw picture part on tiles
- Move tiles
- Checking win and lose
- Main Menu
- Winning Screen / Losing Screen
- Login Google Play Games
- Google Play Games Score
- Load picture from gallery
- Google Play Achievement
- Graphic asset creation
- Music asset creation
- Polishing and juiciness
- Splash screen, icons, and publishing
- Play store upload
- Testing and Debugging
- Social media and stuffs
That’s quite a lot of thing to do. About 20 steps (and I expect more to come). But because it’s not deadlined project and my private “level up” to practice my development skill, I’ll give it a time.
Huh, but why I smell unfinished job if I say so? Let’s build the milestone then.
November – Pre-Alpha. The game is minimum playable.
December – Alpha. The game has load picture functionality, juiciness added.
January – Closed Beta. Music and assets added. Everything tested out.
February – Open Beta. Ads running. The login works. Everything should be fine. Expecting bugs.
March – Version 1.
That was the ideal timing. But you know, it’s a side project. Because it’s “side”, so… I work it in my “side” time.
It’s a game making, and we need something to scribble it. These are the tools I’d like to use
- LibGDX for the game framework. Why? It’s a light game framework (unlike Unity, which is an engine). I also wanted to explore the game development a bit lower level. It helped me to learn how the game application works. In Unity almost everything is magically happened, I blinded by simplicity of it.
- Android Studio for the editor. I think it’s a fully fledged IDE for java development specifically for the Android (duh, it’s called Android Studio for something)
- Music? Err… Search the Free Non Royalty music, I guess.
I expect this game will be finished in 4 or 8 months. It will cost about $3000 or more. Lol.
Well, I think that’s all about it. Let’s see what’s to come.